Pitch Feedback

After pitching our idea we received some feedback which is listed below:
  • Cut out someone typing (might be distracting and break tension)
  • need hook, reel, catch
  • Need world building moment, and three separate acts 
  • Need a resolution in mid - like potential saviour 
  • Look at gamer movie  - use it for plot arc 

  • Mad skirmish to begin, 
  • Looks more like a tv show if you give too much information
  • Have the opening as the video game, so you don’t see the killer- don't see the real world until the end, or not even revealing the hacker 
  • Make the battle more like a game- like tea bagging, or a character walking into a wall or using npcs to convey that the battle is within a game
  • Need action sequence to start 
  • Someone gets hurt in battle, but actually hurts the player in real life, not revealing so much in the opening sequence.
  • Some players when they get shot don't actually get hurt, but our main character (MC) gets a shot and it actually hurts him: “how did this happen” etc
  • If revealing hacker, show him at the end
  • Needs more ambiguity - more mystery, more like an opening
  • 3 v 3 battle (more characters)
  • Friends playing a game together
  • Friends not reacting to getting shot “like wait for me to heal”
  • One friend “ow that actually hurts, jesus”
  • Show in the game him taking off something from his face
  • Cut to real life, blood pouring out of the MC 
  • Show one character get killed, and then respond and take back weapon from old body.
  • Sequence, going from cover to cover, until bomb goes off. One friend gets up and keeps going, realises other guy is not there, goes to him, very hurt etc, cant speak/winded, coughing up blood AND THEN
  • VR COMES OFF
  • Last 10 seconds is the VR coming off 
  • Body gag, eg players taking back old weapons
GET RID OF HACKER 


Make sure that intro is ONLY ACT ONE, and not 1+2+3

Daisy Jelley Daisy Jelley Author

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