Thriller mood board
13:05
Here I have created a college of images which relate to our opening sequence in some way. Included, there are images about gaming and hacking but also images showing death and war this reinforcing the plot line.
Target audience
11:59Pitch Feedback
11:46
After pitching our idea we received some feedback which is listed below:
- Cut out someone typing (might be distracting and break tension)
- need hook, reel, catch
- Need world building moment, and three separate acts
- Need a resolution in mid - like potential saviour
- Look at gamer movie - use it for plot arc
- Mad skirmish to begin,
- Looks more like a tv show if you give too much information
- Have the opening as the video game, so you don’t see the killer- don't see the real world until the end, or not even revealing the hacker
- Make the battle more like a game- like tea bagging, or a character walking into a wall or using npcs to convey that the battle is within a game
- Need action sequence to start
- Someone gets hurt in battle, but actually hurts the player in real life, not revealing so much in the opening sequence.
- Some players when they get shot don't actually get hurt, but our main character (MC) gets a shot and it actually hurts him: “how did this happen” etc
- If revealing hacker, show him at the end
- Needs more ambiguity - more mystery, more like an opening
- 3 v 3 battle (more characters)
- Friends playing a game together
- Friends not reacting to getting shot “like wait for me to heal”
- One friend “ow that actually hurts, jesus”
- Show in the game him taking off something from his face
- Cut to real life, blood pouring out of the MC
- Show one character get killed, and then respond and take back weapon from old body.
- Sequence, going from cover to cover, until bomb goes off. One friend gets up and keeps going, realises other guy is not there, goes to him, very hurt etc, cant speak/winded, coughing up blood AND THEN
- VR COMES OFF
- Last 10 seconds is the VR coming off
- Body gag, eg players taking back old weapons
GET RID OF HACKER
Make sure that intro is ONLY ACT ONE, and not 1+2+3
Test Shoot Reflection
05:36
First of all, my group filmed and
edited a test shoot and after looking back on it we decided that idea really
wasn’t clear or interesting enough to be shown in that way this meaning our
idea didn’t translate well to film. After asking our media teacher what would
be the best thing to do at this point, he let us re-film a new test shoot. We
changed some of the shots and added more of a fighting/ thrilling sequence to
make it seem more interesting and to convey the idea in a more effective way.
We made it clear in the re-filmed test shoot what was real life and what was
virtual reality by costume and scenery change so that the audience could get a
better understanding of what was happening in the opening sequence. Our second
attempt translated well into film as the story was clear and you could
understand who the characters were and what they were doing. Although this may
be, I still feel our idea and our order of shots could be adjusted to create a
more thrilling atmosphere and potentially the game could be conveyed in a more
gruesome and gripping way. To make the opening sequence seem more like a
thriller, I feel as though there should be more action and killings and more
tension being built (maybe by sound) making the viewer understand the genre
better.
A screenshot from our test shoot |
I feel like for a test shoot the
pace worked ok however, I feel like the pace is too slow for a thriller. When
it comes to the actual opening sequence I feel like the pace would need to be
adjusted as it would work a lot better if the cuts were faster with smaller
shot durations. The reason for this being because it’s a thriller and will be
action packed, the adrenaline the character is feeling needs to be portrayed
through the pace so that the audience feels like they are interested and want
to carry on watching it.
I believe our idea is clear to
the viewer in the test shoot, although there could be a few tweaks made to they
have an even better understanding of what’s going on. It is obvious someone
gets killed though a virtual reality head set however, I feel there should be
more action in the real thing and maybe the killer doesn’t need to be revealed
thus building up more tension and urging the audience to want to watch the rest
of the film. Once the shots are reordered and there is diegetic and non-diegetic
sound added alongside the chosen mise-en-scene and camera angles, the narrative
will become clearer.
A behind the scenes shot of me and Chris in Action |
In both test shoots we shot, I
think that not as much tension as we desire is being created; although, in
my opinion, the second test shoot did in fact build more than the first.
I feel this is because some of the shots featured aren’t needed to make the
story understandable and instead just break the tension that could be
created. This meaning we need to think of ways which will build the
correct amount of tension needed for the genre to be clear.
I feel as though, in our second
test shoots the camera angles worked well. We included high angle shots to
connote dominance on the character below and we used a close up on the hacker
to exaggerate the seriousness of the character and make the audience feel as
though this person should not be messed with. The idea that it is close up
shows the character’s importance It might look good to include extreme close
ups to focus the audience’s attention on certain things happening. For example,
we could do an extreme close up on the hacker typing on the computers keyboard
which could be effective as it would be clearer what is happening and the fact
it may be shot so close would make it feel more intense. Extreme close ups may
also be effective when showing the character’s facial expressions. It being so
close to the pain conveyed in the hurt character’s face could shock the viewer.
If we were to re-shoot the test shoot, I think that we would try
to get more footage because there was barely enough footage to make the shoot
work. Getting more footage than needed would mean we could add in extra
effective shots that make the sequence look more interesting. If there
was a larger amount of footage, more of a variety of shots could be used and it
would make it easier to edit. Also, a change of location could’ve been shown
more clearly and effectively with an establishing shot or a panning
establishing shot, also if we have access to one, a drone would be a great and
exciting way of showing the location or movement.
What didn’t work that well in the
test shoot was the switch between the action and the hacker, I feel like this
killed the intensity but could easily be changed when it comes to arranging the
order of the shots. Another thing I think could be changed is the style of game
being played. We figured the fighting-style game would be incredibly hard to
film and instead we could shoot a “call of duty” style game in a location like
a paintball course so that the idea that it is in a game would be clearer.
A behind the scenes photo of me- taken by Andrew |
We all worked well as team and
were able to work together and get things done without any fuss. We all
listened to what each other had to say and expressed our opinions on each of
these ideas. I also think the virtual reality idea worked really well adding emphasis
that the action that was happening was all in a game, shocking the audience
when the player is dead in reality as well as in virtual life.
In conclusion, I think shooting
the test shoot proved that our team worked well together with a positive
outcome. Although, I think our idea should be rethought in ways to ensure the
genre is very clear. I can’t wait to work with my group when shooting the real
thriller.